export default DefaultLoadingScreen; /** * a default loading screen * @ignore */ declare class DefaultLoadingScreen extends Stage { /** * Pin the loading screen to a Camera2d regardless of the * application's `cameraClass` setting. The loader must render * correctly even when the host app opts in to Camera3d globally * — a perspective camera applied to a 2D progress bar would * stretch / clip the bar based on its depth. */ constructor(); /** * @ignore */ progressBar: null; /** * @ignore */ logoSprite: null; /** * call when the loader is resetted * @ignore */ onResetEvent(app: any): void; /** * Called by engine before deleting the object * @ignore */ onDestroyEvent(): void; #private; } import Stage from "./../state/stage.ts"; //# sourceMappingURL=loadingscreen.d.ts.map