/** * set precision for the fiven shader source * won't do anything if the precision is already specified * @ignore */ export function setPrecision(src: any, precision: any): any; /** * return the best shader precision for this device, up to the requested cap. * @ignore * @param {WebGLRenderingContext} gl - the current WebGL context * @param {boolean} [highPrecision=true] - if false, cap at "mediump" even when "highp" is available * @returns {string} "lowp", "mediump", or "highp" */ export function getMaxShaderPrecision(gl: WebGLRenderingContext, highPrecision?: boolean): string; //# sourceMappingURL=precision.d.ts.map