/** * A shader effect that applies a warm sepia (vintage photo) tone to the sprite. * @category Effects * @see {@link Renderable.shader} for usage * @example * mySprite.shader = new SepiaEffect(renderer); * @example * // partial sepia * mySprite.shader = new SepiaEffect(renderer, { intensity: 0.5 }); */ export default class SepiaEffect extends ShaderEffect { /** * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance * @param {object} [options] - effect options * @param {number} [options.intensity=1.0] - sepia intensity (0.0 = original, 1.0 = full sepia) */ constructor(renderer: import("../webgl_renderer.js").default, options?: { intensity?: number | undefined; }); intensity: number; /** * set the sepia intensity * @param {number} value - sepia intensity (0.0 = original, 1.0 = full sepia) */ setIntensity(value: number): void; } import ShaderEffect from "../shadereffect.js"; //# sourceMappingURL=sepia.d.ts.map