/** * A shader effect that adds a drop shadow beneath the sprite. * Works by sampling the texture at an offset — if the offset position * has an opaque pixel but the current position doesn't, the shadow is drawn. * @category Effects * @see {@link Renderable.shader} for usage * @example * // dark shadow offset to the bottom-right * mySprite.shader = new DropShadowEffect(renderer, { * offsetX: 3.0, * offsetY: 3.0, * color: [0.0, 0.0, 0.0], * opacity: 0.5, * }); */ export default class DropShadowEffect extends ShaderEffect { /** * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance * @param {object} [options] - effect options * @param {number} [options.offsetX=2.0] - shadow x offset in texels * @param {number} [options.offsetY=2.0] - shadow y offset in texels * @param {number[]} [options.color=[0.0, 0.0, 0.0]] - shadow color as [r, g, b] (0.0–1.0) * @param {number} [options.opacity=0.5] - shadow opacity (0.0–1.0) * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height] */ constructor(renderer: import("../webgl_renderer.js").default, options?: { offsetX?: number | undefined; offsetY?: number | undefined; color?: number[] | undefined; opacity?: number | undefined; textureSize?: number[] | undefined; }); /** * set the shadow offset * @param {number} x - x offset in texels * @param {number} y - y offset in texels */ setOffset(x: number, y: number): void; /** * set the texture size * @param {number} width - texture width in pixels * @param {number} height - texture height in pixels */ setTextureSize(width: number, height: number): void; } import ShaderEffect from "../shadereffect.js"; //# sourceMappingURL=dropShadow.d.ts.map