/** * A WebGL Batcher for rendering textured triangle meshes. * Uses indexed drawing to efficiently render arbitrary triangle geometry. * @category Rendering */ export default class MeshBatcher extends MaterialBatcher { /** * Initialize the mesh batcher * @ignore */ init(renderer: any): void; /** * Add a textured mesh to the batch * @param {object} mesh - a Mesh object with vertices, uvs, indices, and texture properties * @param {number} tint - tint color in UINT32 (argb) format */ addMesh(mesh: object, tint: number): void; } import { MaterialBatcher } from "./material_batcher.js"; //# sourceMappingURL=mesh_batcher.d.ts.map