import React from 'react'; export declare enum TypeOfGeometry { Cube="Cube", Sphepe="Sphepe" } type AnimationRange={ from: number; to: number; speed: number; }; export type MeshProps={ name: string; canvasId: string; position: [number, number, number]; physics: { enabled: boolean, geometry: TypeOfGeometry }; rotation: [number, number, number]; rotationSpeed: [number, number, number]; color?: string; texturePath: string; scale: []; meshPath?: string; raycast?: boolean|{ enabled: boolean, radius: number }; objSeqArg?: { id: string, path: string, from: number, to: number }, objAnim?: { id: string; meshList: any; currentAni: number; animations: { active: string; [name: string]: string|AnimationRange; }; } }; export declare const Cube: React.FC; export type MatrixEngineCanvasProps={ onReady?: (engine: any) => void; useSingleRenderPass?: boolean; canvasSize?: 'fullscreen'|{ w: number, h: number }; mainCameraParams?: any; clearColor: GPUColorDict; canvasId: string; }; export type GPUColorDict={ r: number; g: number; b: number; a: number; }; export {};