import { FetchDataTypeName } from '../../../common/fetchdatatype'; import { MappedData } from '../../../utils/mappeddata'; import ModelViewer from '../../viewer'; import Shader from '../../gl/shader'; import { PathSolver } from '../../handlerresource'; import War3MapViewerMap from './map'; import GenericResource from '../../genericresource'; export default class War3MapViewer extends ModelViewer { wc3PathSolver: PathSolver; isReforged: boolean; groundShader: Shader; waterShader: Shader; cliffShader: Shader; terrainData: MappedData; cliffTypesData: MappedData; waterData: MappedData; doodadsData: MappedData; doodadMetaData: MappedData; destructableMetaData: MappedData; unitsData: MappedData; unitMetaData: MappedData; loadedBaseFiles: boolean; map: War3MapViewerMap | null; constructor(canvas: HTMLCanvasElement, wc3PathSolver: PathSolver, isReforged: boolean); loadBaseFiles(): Promise; loadBaseFile(path: string, dataType: FetchDataTypeName): Promise; /** * Load a map from a buffer. */ loadMap(buffer: ArrayBuffer | Uint8Array): void; /** * Update the map. */ update(): void; /** * Render the map. */ render(): void; }