import { vec3 } from 'gl-matrix'; import MdlxGeosetAnimation from '../../../parsers/mdlx/geosetanimation'; import AnimatedObject from './animatedobject'; import MdxModel from './model'; /** * A geoset animation. */ export default class GeosetAnimation extends AnimatedObject { alpha: number; color: vec3; geosetId: number; constructor(model: MdxModel, geosetAnimation: MdlxGeosetAnimation); getAlpha(out: Float32Array, sequence: number, frame: number, counter: number): number; getColor(out: Float32Array, sequence: number, frame: number, counter: number): number; }