import MdlxCollisionShape, { Shape } from '../../../parsers/mdlx/collisionshape'; import GenericObject from './genericobject'; import MdxModel from './model'; /** * A collision shape. */ export default class CollisionShape extends GenericObject { type: Shape; vertices: Float32Array[]; boundsRadius: number; constructor(model: MdxModel, collisionShape: MdlxCollisionShape, index: number); }