import MdlxBone from '../../../parsers/mdlx/bone'; import MdxModel from './model'; import GenericObject from './genericobject'; import GeosetAnimation from './geosetanimation'; /** * An MDX bone. */ export default class Bone extends GenericObject { geosetAnimation: GeosetAnimation; constructor(model: MdxModel, bone: MdlxBone, index: number); getVisibility(out: Float32Array, sequence: number, frame: number, counter: number): number; }