import M3ParserRegion from '../../../parsers/m3/region'; import Shader from '../../gl/shader'; import M3Model from './model'; /** * An M3 region. */ export default class M3Region { gl: WebGLRenderingContext; firstBoneLookupIndex: number; boneWeightPairsCount: number; offset: number; verticesCount: number; elements: number; constructor(model: M3Model, region: M3ParserRegion, triangles: Uint16Array, elementArray: Uint16Array, offset: number); render(shader: Shader): void; }