import Reference from '../../../parsers/m3/reference'; import Layer from '../../../parsers/m3/layer'; import Texture from '../../texture'; import Shader from '../../gl/shader'; import { M3StandardMaterial } from './standardmaterial'; import M3Model from './model'; import M3Texture from './texture'; /** * An M3 layer. */ export default class M3Layer { model: M3Model; material: M3StandardMaterial; index: number; active: number; layer: Layer | null; gl: WebGLRenderingContext; uniformMap: { map: string; enabled: string; op: string; channels: string; teamColorMode: string; invert: string; clampResult: string; uvCoordinate: string; }; source: string; texture: M3Texture | null; flags: number; colorChannels: number; type: string; op: number; uvCoordinate: number; textureUnit: number; invert: number; clampResult: number; teamColorMode: number; constructor(material: M3StandardMaterial, index: number, layerReference: Reference, type: string, op: number); bind(shader: Shader, textureOverrides: Map): void; unbind(shader: Shader): void; }