import WebGL from './gl'; /** * A wrapper around a WebGL shader program. */ export default class Shader { webgl: WebGL; program: WebGLProgram; uniforms: { [key: string]: WebGLUniformLocation; }; attribs: { [key: string]: number; }; attribsCount: number; constructor(webgl: WebGL, program: WebGLProgram); use(): void; }