/** * A data texture. */ export default class DataTexture { gl: WebGLRenderingContext; texture: WebGLTexture; format: number; width: number; height: number; constructor(gl: WebGLRenderingContext, channels?: number, width?: number, height?: number); reserve(width: number, height: number): void; bindAndUpdate(buffer: Float32Array, width?: number, height?: number): void; bind(unit: number): void; }