/** * A data texture. */ export default class ClientDataTexture { gl: WebGLRenderingContext; texture: WebGLTexture; width: number; height: number; arrayBuffer: ArrayBuffer; byteView: Uint8Array | null; floatView: Float32Array | null; constructor(gl: WebGLRenderingContext, width?: number, height?: number); reserve(width: number, height: number): void; bindAndUpdate(width?: number, height?: number): void; }