import BinaryStream from '../../../common/binarystream'; import ModificationTable from './modificationtable'; /** * war3map.w3u - the unit modification file. * * Also used for war3map.w3t (items), war3map.w3b (destructibles), and war3map.w3h (buffs). */ export default class War3MapW3u { version: number; originalTable: ModificationTable; customTable: ModificationTable; load(bufferOrStream: ArrayBuffer | Uint8Array | BinaryStream): void; save(): Uint8Array; getByteLength(): number; }