import War3MapW3u from '../w3u/file'; import War3MapW3d from '../w3d/file'; /** * war3map.w3o - the combined modification file. * * Contains all of the modifications of a map. * Can be exported and imported via the World Editor. */ export default class War3MapW3o { version: number; units: War3MapW3u | null; items: War3MapW3u | null; destructables: War3MapW3u | null; doodads: War3MapW3d | null; abilities: War3MapW3d | null; buffs: War3MapW3u | null; upgrades: War3MapW3d | null; load(buffer: ArrayBuffer | Uint8Array): void; save(): Uint8Array; getByteLength(): number; }