import BinaryStream from '../../../common/binarystream'; /** * A player. */ export default class Player { id: number; type: number; race: number; isFixedStartPosition: number; name: string; startLocation: Float32Array; allyLowPriorities: number; allyHighPriorities: number; unknown1: Uint8Array; load(stream: BinaryStream, version: number): void; save(stream: BinaryStream, version: number): void; getByteLength(version: number): number; }