import Force from './force'; import Player from './player'; import RandomItemTable from './randomitemtable'; import RandomUnitTable from './randomunittable'; import TechAvailabilityChange from './techavailabilitychange'; import UpgradeAvailabilityChange from './upgradeavailabilitychange'; /** * war3map.w3i - the general information file. */ export default class War3MapW3i { version: number; saves: number; editorVersion: number; buildVersion: Uint32Array; name: string; author: string; description: string; recommendedPlayers: string; cameraBounds: Float32Array; cameraBoundsComplements: Int32Array; playableSize: Int32Array; flags: number; tileset: string; campaignBackground: number; loadingScreenModel: string; loadingScreenText: string; loadingScreenTitle: string; loadingScreenSubtitle: string; loadingScreen: number; prologueScreenModel: string; prologueScreenText: string; prologueScreenTitle: string; prologueScreenSubtitle: string; useTerrainFog: number; fogHeight: Float32Array; fogDensity: number; fogColor: Uint8Array; globalWeather: number; soundEnvironment: string; lightEnvironmentTileset: string; waterVertexColor: Uint8Array; scriptMode: number; graphicsMode: number; players: Player[]; forces: Force[]; upgradeAvailabilityChanges: UpgradeAvailabilityChange[]; techAvailabilityChanges: TechAvailabilityChange[]; randomUnitTables: RandomUnitTable[]; randomItemTables: RandomItemTable[]; unknown1: number; load(buffer: ArrayBuffer | Uint8Array): void; save(): Uint8Array; getByteLength(): number; /** * Returns the build version as major+minor. * * For example version 1.31.X will return 131. * * Note that this will always return 0 for any version below 1.31. */ getBuildVersion(): number; }