import Corner from './corner'; /** * war3map.w3e - the environment file. */ export default class War3MapW3e { version: number; tileset: string; haveCustomTileset: number; groundTilesets: string[]; cliffTilesets: string[]; mapSize: Int32Array; centerOffset: Float32Array; corners: Corner[][]; load(buffer: ArrayBuffer | Uint8Array): void; save(): Uint8Array; getByteLength(): number; }