import BinaryStream from '../../../common/binarystream'; /** * A tile corner. */ export default class Corner { groundHeight: number; waterHeight: number; mapEdge: number; ramp: number; blight: number; water: number; boundary: number; groundTexture: number; cliffVariation: number; groundVariation: number; cliffTexture: number; layerHeight: number; load(stream: BinaryStream): void; save(stream: BinaryStream): void; }