import BinaryStream from '../../../common/binarystream'; /** * A camera. */ export default class Camera { targetLocation: Float32Array; rotation: number; angleOfAttack: number; distance: number; roll: number; fieldOfView: number; farClippingPlane: number; nearClippingPlane: number; cinematicName: string; /** * @since Game version 1.32 */ localPitch: number; /** * @since Game version 1.32 */ localYaw: number; /** * @since Game version 1.32 */ localRoll: number; load(stream: BinaryStream, buildVersion: number): void; save(stream: BinaryStream, buildVersion: number): void; getByteLength(buildVersion: number): number; }