import BinaryStream from '../../../common/binarystream'; import DroppedItemSet from './droppeditemset'; import InventoryItem from './inventoryitem'; import ModifiedAbility from './modifiedability'; import RandomUnit from './randomunit'; /** * A unit. */ export default class Unit { id: string; variation: number; location: Float32Array; angle: number; scale: Float32Array; /** * @since Game version 1.32 */ skin: string; flags: number; player: number; unknown: number; hitpoints: number; mana: number; /** * @since 8 */ droppedItemTable: number; droppedItemSets: DroppedItemSet[]; goldAmount: number; targetAcquisition: number; heroLevel: number; /** * @since 8 */ heroStrength: number; /** * @since 8 */ heroAgility: number; /** * @since 8 */ heroIntelligence: number; itemsInInventory: InventoryItem[]; modifiedAbilities: ModifiedAbility[]; randomFlag: number; level: Uint8Array; itemClass: number; unitGroup: number; positionInGroup: number; randomUnitTables: RandomUnit[]; customTeamColor: number; waygate: number; creationNumber: number; load(stream: BinaryStream, version: number, subversion: number, buildVersion: number): void; save(stream: BinaryStream, version: number, subversion: number, buildVersion: number): void; getByteLength(version: number, subversion: number, buildVersion: number): number; }