import BinaryStream from '../../../common/binarystream'; /** * A terrain doodad. * * This type of doodad works much like cliffs. * It uses the height of the terrain, and gets affected by the ground heightmap. * It cannot be manipulated in any way in the World Editor once placed. * Indeed, the only way to change it is to remove it by changing cliffs around it. */ export default class TerrainDoodad { id: string; u1: number; location: Uint32Array; load(stream: BinaryStream, _version: number): void; save(stream: BinaryStream, _version: number): void; }