import Doodad from './doodad'; import TerrainDoodad from './terraindoodad'; /** * war3map.doo - the doodad and destructible file. */ export default class War3MapDoo { version: number; u1: Uint8Array; doodads: Doodad[]; u2: Uint8Array; terrainDoodads: TerrainDoodad[]; load(buffer: ArrayBuffer | Uint8Array, buildVersion: number): void; save(buildVersion: number): Uint8Array; getByteLength(buildVersion: number): number; }