import BinaryStream from '../../../common/binarystream'; import RandomItemSet from './randomitemset'; /** * A doodad. */ export default class Doodad { id: string; variation: number; location: Float32Array; angle: number; scale: Float32Array; /** * @since Game version 1.32 */ skin: string; flags: number; life: number; itemTable: number; itemSets: RandomItemSet[]; editorId: number; u1: Uint8Array; load(stream: BinaryStream, version: number, buildVersion: number): void; save(stream: BinaryStream, version: number, buildVersion: number): void; getByteLength(version: number, buildVersion: number): number; }