import BinaryStream from '../../common/binarystream'; import TokenStream from './tokenstream'; export declare const enum WrapMode { RepeatBoth = 0, WrapWidth = 1, WrapHeight = 2, WrapBoth = 3 } /** * A texture. */ export default class Texture { replaceableId: number; path: string; wrapMode: WrapMode; readMdx(stream: BinaryStream): void; writeMdx(stream: BinaryStream): void; readMdl(stream: TokenStream): void; writeMdl(stream: TokenStream): void; }