import BinaryStream from '../../common/binarystream'; import TokenStream from './tokenstream'; import AnimatedObject from './animatedobject'; export declare const enum FilterMode { None = 0, Transparent = 1, Blend = 2, Additive = 3, AddAlpha = 4, Modulate = 5, Modulate2x = 6 } export declare const enum Flags { None = 0, Unshaded = 1, SphereEnvMap = 2, TwoSided = 16, Unfogged = 32, NoDepthTest = 64, NoDepthSet = 128, Unlit = 256 } /** * A layer. */ export default class Layer extends AnimatedObject { filterMode: FilterMode; flags: Flags; textureId: number; textureAnimationId: number; coordId: number; alpha: number; /** * @since 900 */ emissiveGain: number; /** * @since 1000 */ fresnelColor: Float32Array; /** * @since 1000 */ fresnelOpacity: number; /** * @since 1000 */ fresnelTeamColor: number; readMdx(stream: BinaryStream, version: number): void; writeMdx(stream: BinaryStream, version: number): void; readMdl(stream: TokenStream): void; writeMdl(stream: TokenStream, version: number): void; getByteLength(version: number): number; }