import Model from './model'; import Sequence from './sequence'; import Material from './material'; import Layer from './layer'; import Texture from './texture'; import TextureAnimation from './textureanimation'; import Geoset from './geoset'; import GeosetAnimation from './geosetanimation'; import Bone from './bone'; import Light from './light'; import Helper from './helper'; import Attachment from './attachment'; import ParticleEmitter from './particleemitter'; import ParticleEmitter2 from './particleemitter2'; import ParticleEmitterPopcorn from './particleemitterpopcorn'; import RibbonEmitter from './ribbonemitter'; import Camera from './camera'; import EventObject from './eventobject'; import CollisionShape from './collisionshape'; import UnknownChunk from './unknownchunk'; import TokenStream from './tokenstream'; import { isMdx, isMdl } from './isformat'; declare const _default: { Model: typeof Model; Sequence: typeof Sequence; Material: typeof Material; Layer: typeof Layer; Texture: typeof Texture; TextureAnimation: typeof TextureAnimation; Geoset: typeof Geoset; GeosetAnimation: typeof GeosetAnimation; Bone: typeof Bone; Light: typeof Light; Helper: typeof Helper; Attachment: typeof Attachment; ParticleEmitter: typeof ParticleEmitter; ParticleEmitter2: typeof ParticleEmitter2; ParticleEmitterPopcorn: typeof ParticleEmitterPopcorn; RibbonEmitter: typeof RibbonEmitter; Camera: typeof Camera; EventObject: typeof EventObject; CollisionShape: typeof CollisionShape; UnknownChunk: typeof UnknownChunk; TokenStream: typeof TokenStream; isMdx: typeof isMdx; isMdl: typeof isMdl; }; export default _default;