import BinaryStream from '../../common/binarystream'; import IndexEntry from './indexentry'; import Reference from './reference'; import { Float32AnimationReference, Uint32AnimationReference } from './animationreference'; /** * A standard material. */ export default class StandardMaterial { version: number; name: Reference; additionalFlags: number; flags: number; blendMode: number; priority: number; usedRTTChannels: number; specularity: number; depthBlendFalloff: number; cutoutThreshold: number; unknown1: number; unknown2: number; unknown3: number; specMult: number; emisMult: number; diffuseLayer: Reference; decalLayer: Reference; specularLayer: Reference; glossLayer: Reference; emissiveLayer: Reference; emissive2Layer: Reference; evioLayer: Reference; evioMaskLayer: Reference; alphaMaskLayer: Reference; alphaMask2Layer: Reference; normalLayer: Reference; heightLayer: Reference; lightMapLayer: Reference; ambientOcclusionLayer: Reference; unknown4: Reference; unknown5: Reference; unknown6: Reference; unknown7: Reference; unknown8: number; layerBlendType: number; emisBlendType: number; emisMode: number; specType: number; unknown9: Float32AnimationReference; unknown10: Uint32AnimationReference; unknown11: Uint8Array; load(stream: BinaryStream, version: number, index: IndexEntry[]): void; }