import BinaryStream from '../../common/binarystream'; import IndexEntry from './indexentry'; import Reference from './reference'; import { PixelAnimationReference, Uint16AnimationReference, Uint32AnimationReference, Float32AnimationReference, Vector2AnimationReference, Vector3AnimationReference } from './animationreference'; /** * A layer. */ export default class Layer { version: number; unknown0: number; imagePath: Reference; color: PixelAnimationReference; flags: number; uvSource: number; colorChannelSetting: number; brightMult: Float32AnimationReference; midtoneOffset: Float32AnimationReference; unknown1: number; noiseAmp: number; noiseFreq: number; rttChannel: number; videoFrameRate: number; videoStartFrame: number; videoEndFrame: number; videoMode: number; videoSyncTiming: number; videoPlay: Uint32AnimationReference; videoRestart: Uint32AnimationReference; flipBookRows: number; flipBookColumns: number; flipBookFrame: Uint16AnimationReference; uvOffset: Vector2AnimationReference; uvAngle: Vector3AnimationReference; uvTiling: Vector2AnimationReference; unknown2: Uint32AnimationReference; unknown3: Float32AnimationReference; brightness: Float32AnimationReference; triPlanarOffset: Vector3AnimationReference; triPlanarScale: Vector3AnimationReference; unknown4: number; fresnelType: number; fresnelExponent: number; fresnelMin: number; fresnelMaxOffset: number; unknown5: number; unknown6: Uint8Array; fresnelInvertedMaskX: number; fresnelInvertedMaskY: number; fresnelInvertedMaskZ: number; fresnelRotationYaw: number; fresnelRotationPitch: number; unknown7: number; load(stream: BinaryStream, version: number, index: IndexEntry[]): void; }