import BinaryStream from '../../common/binarystream'; import IndexEntry from './indexentry'; import Reference from './reference'; import { Float32AnimationReference } from './animationreference'; /** * A camera. */ export default class Camera { version: number; bone: number; name: Reference; fieldOfView: Float32AnimationReference; unknown0: number; farClip: Float32AnimationReference; nearClip: Float32AnimationReference; clip2: Float32AnimationReference; focalDepth: Float32AnimationReference; falloffStart: Float32AnimationReference; falloffEnd: Float32AnimationReference; depthOfField: Float32AnimationReference; load(stream: BinaryStream, version: number, index: IndexEntry[]): void; }