import { SyncBailHook } from "@/hooks/SyncBailHook"; import { BattleFieldInstance } from "@/types/battleField"; export function initRound(battleField: BattleFieldInstance) { battleField.round = () => { //回合开始阶段 battleField.roundHooks.roundStart.call(battleField); const attacker = battleField.players.left; //准备阶段 attacker.hooks.prepare.call(battleField); battleField.roundHooks.rounding.call(battleField); //回合结束阶段 battleField.roundHooks.roundEnd.call(battleField); }; battleField.roundHooks = { //职责:选择进攻顺序,选择技能组 roundEnd: new SyncBailHook(), rounding: new SyncBailHook(), roundStart: new SyncBailHook(), }; battleField.roundCount = 0; }