# Return to Dark Tower — Quests

## Overview

Quests are objectives the heroes must complete during the game. They are managed through the companion app, which provides quest details, tracks progress, and resolves outcomes.

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## Quest Types

### Main Goal

- Selected during game setup.
- Completing the main goal causes the **adversary to spawn** on the game board.
- Once spawned, heroes can battle the adversary to win.
- The main goal is a type of quest — complete it by meeting all requirements, selecting the quest in the app, and pressing the button.
- A matching companion card is retrieved during setup.

### Monthly Quests

At the start of each month (except the first), the app provides **two monthly quests**:

#### Companion Quest

- Completing this quest provides a **new companion** or **quest item** to help the heroes.
- If not completed by the end of the month, there is no penalty (in cooperative mode).

#### Adversary Quest

- Failing this quest allows the adversary to **advance their plans**, making the world worse.
- Monthly quests fail if not completed by the end of the month.

### Dungeon Quests

- Some quests spawn **dungeons** on the game board.
- Completing the dungeon automatically completes its associated quest.
- See [Dungeons](#dungeons) below.

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## Completing a Quest

To complete a quest, you must:

1. Be in the **required location** (the quest marker on the board).
2. Meet the **requirements** (spend resources, have certain items, defeat a foe, etc.).
3. Take the **Quest action** (heroic action — only one per turn).
4. Select the quest in the app and press and hold the button.
5. Read the outcome aloud, gain any rewards, and remove the quest marker.

After completing a quest (heroic action), gain **2 spirit**.

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## Dungeons

Dungeons are spawned as part of certain quests. Each dungeon has a **trait** (Beast, Magic, Humanoid, Melee, Undead, or Stealth) that determines which Advantages apply.

### Exploring a Dungeon

1. **Enter:** Press the dungeon button in the app, select a dungeon, choose a room to enter.
2. **Spend Advantages:** You can spend **1 Advantage** per room to improve the result (each room can only be improved once).
3. **Apply results:** Follow the app's instructions. If you can't fully resolve losses, resolve what you can and gain a corruption.
4. **Continue or leave:** After each room, decide whether to explore another room or leave the dungeon.
5. **Complete:** If you clear the **target room**, the dungeon (and its associated quest) is complete.

### Dungeon Persistence

- Cleared rooms remain cleared for **any hero** who visits the dungeon later.
- If you leave, you can re-enter on a future turn with your progress intact.

### Dungeon Tokens

Dungeon tokens show locations on the game board. Each token shows the dungeon's trait. Tokens are removed when the dungeon is completed or when an event instructs removal.

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## Quest Markers

Physical markers placed on the game board to indicate where quests can be completed. Removed when the quest is completed.

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## Quest Items

Some quests provide **quest items** as rewards. Quest items are found in the quest item deck in the game box. They have unlimited carry capacity.

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## Advantages in Quests

Sometimes monthly quests require you to **spend Advantages** to complete them. Calculate your Advantages and spend them all at once.

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> **TODO:** Expand with specific main goal names, quest requirements, and quest reward details from the companion app and quest cards.
