export * from 'three/webgpu'; export declare const ShaderChunk: Record; export declare const UniformsLib: Record; export declare const ShaderLib: Record; type Uniform = { value?: unknown; }; export declare const UniformsUtils: { clone: (uniforms?: Record) => Record; merge: (uniforms: Record[]) => Record; }; export declare const WebGLRenderer: () => never; export declare const WebGLCubeRenderTarget: () => never;