export function paramToGL(gl: any, p: any): any; export function paramToArrayStorage(type: any): Int8ArrayConstructor | Uint8ArrayConstructor | Int16ArrayConstructor | Uint16ArrayConstructor | Int32ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor | undefined; export function swizzleToEulerOrder(swizzle: any): any; export function transformComposer(): (position: any, rotation: any, quaternion: any, scale: any, matrix: any, eulerOrder: any) => CONST.Matrix4; import * as CONST from "three";