export class Animator { constructor(context: any); context: any; anims: any[]; make(type: any, options: any): Animation; unmake(anim: any): any[]; update(): any[]; lerp(type: any, from: any, to: any, f: any, value: any): any; } declare class Animation { constructor(animator: any, time: any, type: any, options: any); animator: any; time: any; type: any; options: any; value: any; target: any; queue: any[]; dispose(): any; set(...args: any[]): any; getTime(): any; cancel(from: any): void; notify(): any; immediate(value: any, options: any): number; update(time: any): any; } export {};