declare var _default: "uniform float subdivideBevel;\n\n// External\nvec4 sampleData(vec4 xyzw);\n\nvec4 subdivideWidthLerp(vec4 xyzw) {\n float x = xyzw.x;\n float i = floor(x);\n float f = x - i;\n\n float minf = subdivideBevel * min(f, 1.0 - f);\n float g = (f > 0.5) ? 1.0 - minf : (f < 0.5) ? minf : 0.5;\n\n vec4 xyzw1 = vec4(i, xyzw.yzw);\n vec4 xyzw2 = vec4(i + 1.0, xyzw.yzw);\n \n vec4 a = sampleData(xyzw1);\n vec4 b = sampleData(xyzw2);\n\n return mix(a, b, g);\n}\n"; export default _default;