declare var _default: "uniform float stereoBend;\nuniform vec4 basisScale;\nuniform vec4 basisOffset;\nuniform mat4 viewMatrix;\nuniform vec2 view4D;\n\nvec4 getStereographic4Position(vec4 position, inout vec4 stpq) {\n \n vec4 transformed;\n if (stereoBend > 0.0001) {\n\n float r = length(position);\n float w = r + position.w;\n vec4 project = vec4(position.xyz / w, r);\n \n transformed = mix(position, project, stereoBend);\n }\n else {\n transformed = position;\n }\n\n vec4 pos4 = transformed * basisScale - basisOffset;\n vec3 xyz = (viewMatrix * vec4(pos4.xyz, 1.0)).xyz;\n return vec4(xyz, pos4.w * view4D.y + view4D.x);\n}\n"; export default _default;