declare var _default: "uniform float stereoBend;\n\nuniform mat4 viewMatrix;\n\nvec4 getStereoPosition(vec4 position, inout vec4 stpq) {\n if (stereoBend > 0.0001) {\n\n vec3 pos = position.xyz;\n float r = length(pos);\n float z = r + pos.z;\n vec3 project = vec3(pos.xy / z, r);\n \n vec3 lerped = mix(pos, project, stereoBend);\n\n return viewMatrix * vec4(lerped, 1.0);\n }\n else {\n return viewMatrix * vec4(position.xyz, 1.0);\n }\n}"; export default _default;