declare var _default: "// This is three.js' global uniform, missing from fragment shaders.\nuniform mat4 projectionMatrix;\n\nvec4 readbackPosition(vec3 position, vec4 stpq) {\n vec4 pos = projectionMatrix * vec4(position, 1.0);\n vec3 final = pos.xyz / pos.w;\n if (final.z < -1.0) {\n return vec4(0.0, 0.0, 0.0, -1.0);\n }\n else {\n return vec4(final, -position.z);\n }\n}\n"; export default _default;