declare var _default: "varying vec2 vSprite;\n\nfloat getSpriteMask(vec2 xy);\nfloat getSpriteAlpha(float mask);\n\nvoid setFragmentColorFill(vec4 color) {\n float mask = getSpriteMask(vSprite);\n if (mask > 1.0) {\n discard;\n }\n float alpha = getSpriteAlpha(mask);\n if (alpha >= 1.0) {\n discard;\n }\n gl_FragColor = vec4(color.rgb, alpha * color.a);\n}\n"; export default _default;