declare var _default: "uniform float textureItems;\nuniform float textureHeight;\n\nvec2 mapXyzwTexture(vec4 xyzw) {\n \n float x = xyzw.x;\n float y = xyzw.y;\n float z = xyzw.z;\n float i = xyzw.w;\n \n return vec2(i, y) + vec2(x, z) * vec2(textureItems, textureHeight);\n}\n\n"; export default _default;