declare var _default: "varying float vClipStrokeWidth;\nvarying float vClipStrokeIndex;\nvarying vec3 vClipStrokeEven;\nvarying vec3 vClipStrokeOdd;\nvarying vec3 vClipStrokePosition;\n\nvoid clipStrokeFragment() {\n bool odd = mod(vClipStrokeIndex, 2.0) >= 1.0;\n\n vec3 tangent;\n if (odd) {\n tangent = vClipStrokeOdd;\n }\n else {\n tangent = vClipStrokeEven;\n }\n\n float travel = dot(vClipStrokePosition, normalize(tangent)) / vClipStrokeWidth;\n if (mod(travel, 16.0) > 8.0) {\n discard;\n }\n}\n"; export default _default;