export class Point extends Base { geometry: SpriteGeometry; fillMaterial: import("three").RawShaderMaterial; edgeMaterial: import("three").RawShaderMaterial; fillObject: Mesh; edgeObject: Mesh; renders: Mesh[]; show(transparent: any, blending: any, order: any, depth: any): null; } import { Base } from "./base.js"; import { SpriteGeometry } from "../geometry/spritegeometry.js"; import { Mesh } from "three/src/objects/Mesh";