export class Base extends Renderable { constructor(renderer: any, shaders: any, options: any); zUnits: any; raw(): null; depth(write: any, test: any): null; polygonOffset(factor: any, units: any): null; show(transparent: any, blending: any, order: any): null[]; hide(): null; _injectPreamble(preamble: any, code: any): string; _hoist(code: any): string; _material(options: any): RawShaderMaterial; _raw(object: any): void; _depth(object: any, write: any, test: any): any; _polygonOffset(object: any, factor: any, units: any): any; _show(object: any, transparent: any, blending: any, order: any): null; _hide(object: any): boolean; _vertexColor(color: any, mask: any): any; _vertexPosition(position: any, material: any, map: any, channels: any, stpq: any): any; _fragmentColor(hasStyle: any, material: any, color: any, mask: any, map: any, channels: any, stpq: any, combine: any, linear: any): any; } import { Renderable } from "../renderable.js"; import { RawShaderMaterial } from "three/src/materials/RawShaderMaterial";