export class Geometry extends BufferGeometry { uniforms: {}; groups: any[]; _reduce(dims: any, maxs: any): any; _emitter(name: any): ((a: any, b: any, c: any, d: any) => void) | null; _finalize(): void; _offsets(offsets: any): void; } import { BufferGeometry } from "three/src/core/BufferGeometry";