export class RenderTarget { constructor(gl: any, width: any, height: any, frames: any, options: any); gl: any; options: any; width: any; height: any; frames: any; buffers: any; build(): void; targets: any; reads: any; write: any; uniforms: { dataResolution: { type: string; value: Vector2; }; dataTexture: { type: string; value: any; }; dataTextures: { type: string; value: any; }; } | undefined; cycle(): void; warmup(callback: any): void[]; dispose(): null; } import { Vector2 } from "three/src/math/Vector2";