export class RenderToTexture extends Renderable { constructor(renderer: any, shaders: any, options: any); scene: any; camera: any; shaderRelative(shader: any): any; shaderAbsolute(shader: any, frames: any, indices: any): any; build(options: any): number; target: RenderTarget | undefined; filled: number | undefined; adopt(renderable: any): any[]; unadopt(renderable: any): any[]; render(camera: any): number | undefined; read(frame: any): any; getFrames(): any; getFilled(): number | undefined; } import { Renderable } from "../renderable.js"; import { RenderTarget } from "./texture/rendertarget.js";