export class Primitive { static initClass(): void; constructor(node: any, _context: any, helpers: any); node: any; _context: any; _renderables: any; _attributes: any; _shaders: any; _overlays: any; _animator: any; _types: any; _get: any; _helpers: any; _handlers: { inherit: {}; listen: never[]; watch: never[]; compute: never[]; }; _root: any; _parent: any; is(trait: any): any; init(): void; make(): void; made(): void; unmake(_rebuild: any): void; unmade(): void; change(_changed: any, _touched: any, _init: any): void; refresh(): void; rebuild(): void; reconfigure(config: any): any; traits: any; props: any; _added(): void; _removed(rebuild: any): void; _listen(object: any, type: any, method: any, self: any): any; __listen(object: any, type: any, method: any, self: any): any; _unlisten(): never[] | undefined; _inherit(trait: any): any; _find(trait: any): any; _uninherit(): {}; _attach(selector: any, trait: any, method: any, self: any, start: any, optional: any, multiple: any): any; _unattach(): never[] | undefined; _compute(key: any, expr: any): any; _uncompute(): never[] | undefined; }